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Every robot is a chain of joints
Each tag is one joint. A joint turns (R) or slides (P): its value is an angle or a distance. Six joints are enough to put a tool anywhere, at any angle.
The highlighted joint moves, the others wait.
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Frames, then one table
Attach a frame to every joint: z along the joint axis, x along the common perpendicular. Four numbers per joint describe the whole robot. This is the DH table, and the angles in it are live.
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Say where, the robot finds how
Move your pointer. The blue marker is the target, and the robot solves its inverse kinematics on every frame to put the tool on it.
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Pick, carry, place
Four poses computed by the same solver: above the cube, on the cube, above the second pad, and on it. The robot pages let you take control.